The Dying Sands of Athas
As metal is scarce on Athas, trade is done in ceramic pieces, rather than metal coins. When reading costs of items out of the Player’s handbook, replace gold coin (gp) with ceramic piece (cp), silver coin (cp) with ceramic bit (bit), and copper coin (cp) with glass bit (gb).
|Desert clothing||10cp||3lb.||Specially-tailored for extended travel though sand wastes. Grants +1 to Exhaustion checks|
|Distillation Kit||50cp||20lbs||This device “cooks” water from fetid or toxic fluids or waste water. Creates 1 day’s worth of water every 6 hours.|
|Filter mask||1cp||—||Allows the wearer to breathe without problem during a sandstorm.|
|1 Gallon||1 bit||8 lbs||Everyone needs water|
|1 keg, empty||4 bit||14lbs|
|1 keg, full (8 gal. water)||1 cp, 2 bit||78 lbs|
|1 barrel, empty||2 cp||70 lbs|
|1 barrel, full (40 gal. water)||6 cp||390 lbs|
|1 Day’s food rations||3 bits||2lbs||Salted, preserved meat and dried fruits. Yum.|
The desert is serious business. When traversing open land during the day, you require 4 liters per day to stave off Exhaustion. Every day you go with less water increases your Exhaustion by 1. Based upon favorable water rates inside a city-state or oasis, a day’s worth of survival rations for food and water is 4 bits, and weighs 10lbs.
Pack Animals and Carts
see Journeying on Athas for prices and availability of pack animals, mounts, carts, and more.
Life on Athas is harsher and bloodier than life elsewhere, and as such new and interesting ways of killing one another have been developed. In addition to Player’s Handbook weapons, you may also buy these Athas-specific weapons.
Simple Melee Weapons
|Talid||4 cp||1d6 piercing||1 lb.||Light|
|Widow’s Knife||1 cp||1d4 piercing||1 lb.||Light, Thrown (25/50)|
|Wrist Razors||3 cp||1d4 slashing||1lb||Light, Finesse|
Simple Ranged Weapons
|Dejada 1||10 cp||1d8 bludgeoning||2lb||Ammunition (range 50/150)|
Martial Melee Weapons
|Alhulak||10 cp||1d8 bludgeoning||3 lbs.||Versatile (1d10)|
|Carrikal||8 cp||1d10 slashing||3 lbs.||Heavy|
|Cahulaks||13 cp||1d8 bludgeoning||4 lbs.||Reach, Thrown (15/30), Two-handed|
|Dragon Paw||16 cp||1d8 piercing||4 lbs.||Defensive, Two-handed|
|Gauntlet Axe||16 cp||1d8 slashing||2 lbs.||Defensive, Light|
|Gouge||25 cp||2d6 slashing or piercing||10 lbs||Heavy, Two-handed|
|Gythka||12 cp||1d8 piercing||2 lbs||Finesse, Thrown (25/50), Two-handed|
|Lotulis||16 cp||1d10 slashing||4 lbs||Heavy, Two-handed|
|Net 1||5 cp||1d4 slashing||4 lbs||Special, Heavy, Thrown (5/15)|
|Puchik||3 cp||1d6 piercing||1 lb||Finesse, Light|
|Singing Stick 2||1 cp||1d6 bludgeoning||5 lbs||Defensive|
|Tortoise Blade 3||25 cp||1d6 slashing||7 lbs||Special, Light|
|Trikal||16 cp||1d10 slashing||5 lbs.||Heavy, Reach, Two-handed|
1 This weapon’s materials are special, and do not suffer breakage as normal weapons will.
2 This weapon is always made of wood; do not apply any Material modifiers to this weapon other than a breakage range.
3 6 lbs of this weapon is a shield; when modifying its weight for its Material, make modifications to the 1 lb. of blade weight only.
Martial Ranged Weapons
|Chatkcha||10 cp||1d6 slashing||1 lb||Thrown (30/60), Finesse|
Athasian nets are much like normal nets. See the Phb p. 146 for special rules. Athasian, nets, however, have barbs and shards of bone and obsidian worked into the netting, dealing damage to those caught in the net.
The tortoise blade is a shield as well as a weapon. When the player declares an attack from the tortoise blade, they do not get their shield bonus granted by the tortoise blade until the beginning of their next turn.
Defensive: Weapons with this property grant the wielder a +1 bonus to AC if they have a weapon in each hand (such as a short sword and a gauntlet axe or a dragon paw). Defensive bonuses do not stack.
Weapons on Athas are rarely made of metal. Instead, they are made of the hard wood of the agafari tree, bone, or obsidian. As such, weapons frequently break. Any time you roll your attack and it is within your weapon’s Breakage Range (see table below), your weapon suffers a strike. Your weapon breaks immediately on your third strike. All weapons listed here and in the player’s handbook are made of bone by default.
|Material||Breakage Range||Weight Modifier||Price Modifier||Damage modifier||Attack Modifier|
|Metal||—||x1.5||x4 + 100cp||+1||+1|
Use the same statistics for armor as found in the Player’s Handbook. For any armor using metal components (e.g. chain shirt, plate) substitute in common armor-making materials from Athas:
- Toughened Hide
Armor that is made up of 60% metal or more is considered to be +1 armor.
Special thanks to Pyrocat and Marcus for helping with the water weight and price calculations.